Similarly brow-furrowing is the abundance of bugs. No idea why, especially as the mirrors work beautifully. Turns out you need to have the 'look back' button assigned or you can't play. Worse still, it took me 10 minutes to exit the remap controls screen because it doesn't tell you which of the buttons are compulsory, and won't let you exit until you've assigned them. Mapping gears up/down to the shoulder buttons while the triggers below them are accel/brake is sheer lunacy. Considering the fact that the game's target audience is the kind that uses manual gears, the default pad calibration is all kinds of bonkers. There are more small annoyances everywhere you look. And when you do qualify first and convert it into a win, it feels amazing. Project CARS goes to such great lengths to simulate every aspect of driving a racing car, it deserves to be played properly. Mechanical failures? Why would I want random failures on top of my own calamities? Before you know it, it's not a sim any more it's a feeble, neutered version of the real experience that's on offer. Visual only damage? Why not? That'll relieve the frustration no end. Automatic gears? Sure, less to think about. ![]() Because each time you shave something from that core simulation, the more you compromise the experience. Nothing to worry about there, then.Įven though the difficulty is so punishing, I would recommend gritting your teeth and just having another go, rather than lowering the settings. But while you can toggle special effects in the options, such as post-processing, lens flares and crepuscular effects, they're all switched on by default except for heat haze. Prior to release, it was noted that the console versions have PC-style graphics settings.
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